• The Omniscientist

Test Server Changes + Taiwan Live Changes

Updated: Feb 3, 2019



This is just a compilation of test server changes. Please note that these were translated only with Google translate so there might be errors.  Just notify me if there are any so I can correct them. I just did some reformatting and minor edits on the translated texts. Will update if any more changes arrive.    Thanks!


Credits to u/1Noob2Pro


Also, thanks to Slid for providing links for more changes in the comments section and to u/GeniusAF for other info regarding items and general game changes.


Thanks for D2 for the translated notes with commentary (link indicated on the list below)


Like and follow my FB page for updates.


EDIT HISTORY:

  • Added ChaosSquirrel's video commentary about January patch notes.

  • 01/18 - some test server changes went through TW live servers; added links for TW 01/17 patch and translation by D2

  • 01/15 - Transferred test server update compilation here. YAY!

  • 01/07 - added 01/03 test server updates (Airi, Marja, Lubu, Taara, Arthur, Skud, Ybneth, Florentino)

  • 12/28 - some of the changes that made it through to the TW server, added

  • 12/26 test server updates


VIDEOS

link to CS' video commentary


TAIWAN LIVE PATCH LINKS:

live update changes translation and commentary by D2

01/17 patch

 12/27 patch


TEST SERVER UPDATE LINKS:

map update

01/04 update

12/26 update

12/06 - 12/13 update

12/17 update


ANNETTE

Skill 1: Gust Force

  • Damage: Magic damage: 65~110 (+0.15 magic attack) > 55~100 (+0.15 magic attack)

  • Cooldown: 9/8.5/8/7.5/7/6.5 seconds > 9/8.7/8.4/8.1/7.8/7.5 seconds

Skill 2: Wind Cuffs

  • Passive Cooldown: 45 secs > 60 secs


ROXIE

Passive: Fire Spirit

  • Maximum HP required to gain 1 AP: 50 → 40

Skill 1: Wild Fire

  • Damage: 20/26/32/38/44/50 (+0.14 magic attack) → 20/26/32/38/44/50 (+0.16 magic attack) .

  • Damage: 20 (+6 / level) (+0.14 AP) → 20 (+6/ level) (+0.17 AP)Damage: 20 (+6 / level) (+0.14 AP) → 23 (+8 / level) (+0.14 AP)

Skill 2: Blazing Shield

  • MS increase: 20%-25%Cooldown: 9~6.5 seconds → 10/9.6/9.2/8.8/8.4/8 seconds

  • Slow duration: 1.5 seconds → 2 secondsCooldown: 12~10 → 10~8 seconds

Skill 3: Agnie’s Grasp

  • Cooldown: 40/36/32 → 35/34/27 seconds.


QUILLEN

Skill 1: Mutilate

  • Damage: 175 (+25/ level) (+0.55 additional AD) → 150 (+20/ level) (+0.55 additional AD)

Skill 2: Decimate

  • Damage: 350 (+40/ level) (+0.55 additional AD) → 320 (+40/ level) (+0.55 additional AD)

  • Damage: 350/390/430/470/510/550 (+1.0 additional AD) → 300/340/380/420/460/500 (+0.8 additional AD)

Ultimate: Assassination

  • In stealth, recover 100/125/150 (+0.25 additional AD) every 0.5 sec. health → 70/105/140 (+0.15 additional AD) HP.


KAHLII

Passive: Powerful Hymns

  • Bullet flight speed: 20m / sec → 25m / sec


ARDUIN

Base stats

  • Attack Speed growth: 2% → 3%

Passive: Bloodlust

  • Cooldown: 60 → 45 secs


IGNIS

Passive: Sacred Flame

  • HP healing: 120 (+8 / level) (+0.3 AP) → 100 (+5 level) (+0.15 AP)

Skill 1: Fire Crash

  • Damage: 340/380/420/460/500/540 (+0.4 magic attack) → 300/340/380/420/460/500

Skill 2: Rain of Fire

  • Stun duration: 1 sec → 0.75 sec


HERO CHANGES

AIRI

Base stats:

  • HP/5 sec:  45 → 51


MARJA

Base Stats:

  • HP/5 secs: 46 → 42

  • Armor: 88 → 84


LUBU

Skill 1: Red Hare

  • Zoom-zoom distance on third cast:  3 m → 3.5 m


TAARA

Ultimate: Steeled Focus

  • Cooldown: 40 → 35


ARTHUR

Base Stats:

  • Armor: 98 → 103


SKUD

Skill 1: Furious Charge

  • Damage: 210/240/270/300/330/360 (+1.0 AD) → 200/250/300/350/400/450 (+1.0 AD)

  • Cooldown: 7/6.7/6.4/6.1/5.8/5.5 → 6 seconds.


YBNETH

Passive: Natural Affinity

  • HP rec/sec : 45 (+18/ level) → 32 (+15/ level)

  • Mana rec/sec: 14 (+2/ level) → 10 (+2/ level)

Skill 2: Branching Out

  • Damage: 285 (+55/level) (+0.95 AD) → 240 (+70/level) (+0.95 AD)


THE FLASH

Ultimate: Cyclone

  • Slow effect: 50% → 35%

  • Base damage: 500/750/1000 (+0.6 magic attack) → 500/750/1000 (+0.75 magic attack)

  • Cooldown: 60/55/50 → 50/45/40 seconds


NATALYA

Skill 1: Arcane Spirits

  • Range: 9m → 10m

Skill 2: Arcane Nova

  • Range: 8m → 9m


CAPHENY

Passive:

  • [New] Capheny’s damage to jungle monsters reduced by 50% (increased with hero level)

Skill 1:

  • Damage: 40 (+40/level) (+1.0 (+0.08/level) AD) → 65 (+40/level) (+1.0 (+0.05/level) AD)

  • [New] In this mode, attacks will consume 20 energy. When the energy is less than 20, it will automatically switch back to rapid-fire gun mode. The energy will continue to charge in the rapid-fire gun mode, and the normal attack of the rapid-fire gun can accelerate the charging.

  • Movement speed decrease: 30% → 40%

  • Additional pierce distance after the pulse gun reaches its maximum distance: 3 m → 1 m

  • Damage: 10 (+16/level) (+0.25 (+0.02/level) AD) → 40 (+15/level) (+0.25 (+0.02/level) AD)

Skill 2

  • Passive armor pierce increased per layer: 1 (+0.2/level)% → 10 (+3/level)[New] consumes 20 energy

Ultimate:

  • Damage: 100 (+50/level) (+0.4 AD)→ 100 (+50/ level) (+0.35 AD)

  • Damage: 60 (+20/level) (+0.55 AD) → 100 (+50/level) (+0.4 AD)

  • [New] Each stack reduces 3% of armor for 2 seconds

  • Armor pierce per stack: 3% → 1%


DARCY

Passive:

  • [Removed] Refresh skill cooldowns.

  • [New] Recovers 20% of lost mana when passive triggers.

  • [New] Can use improved skill regardless of cooldown.


Skill 1:

  • Movement speed: 30% → 20%.

  • [New] Improved skill 1: Gain 40% MS, and return 100 (+20/level) (+0.3 AP) +15% of the damage.


Skill 2:

  • Damage: 870 (+90/level) (+1.7 AP) → 870 (+90/level) (+1.5 AP)

  • Damage: 870 (+90/level) (+1.5 AP) → 870 (+90/level) (+1.7 AP)

  • [New] Improved skill 2: Increases the range by 30%, and each enemy unit hit gives 10 mana.


Ultimate:

  • Damage: 100 (+50/level) (+0.4 AP) → 200 (+150/level) (+0.85 AP)

  • [Removed] No longer get full energy

  • [New] Refresh second skill

  • Damage: 100 (+50/level) (+0.4 AP) → 200 (+150/level) (+0.85 AP)

  • [Removed] Control effect during the displacement.

  • [Removed] Reduces enemy's resistance by 50%.No longer gets full energy and resets second skill


FLORENTINO

Base stats

  • Base HP: 234 → 262.5


Passive:

  • HP recovery: 80 (+10/level) (+1.0 additional AD) → 100 (+9/level) (+1.0 additional AD)

  • HP recovery: 85 (+7/level) (+1.0 additional AD) → 80 (+10/level) (+1.0 additional AD)

  • [Removed] Slows target by 70%


Skill 2:

  • [New] First stage slows target by 50% for 1 second.

  • Damage, first charge: 300 (+80/level) - 275 (+70/level)

  • Damage, second charge: 300 (+80/level) - 275 (+70/level)

  • Damage, third charge: 250 (+50/level)- 225 (+45/level)


Ultimate: --- Florentino has changes to this on 01/04 update but Google translate notes are gibberish so I didn't add.  I will put it here once I get proper translation.

  • Damage reduction: 50% → 60%

  • Cooldown: 35~25 seconds→ 40~20 seconds

  • [Removed] Damage to target increases by 20%

  • [New] Lunge (passive and s1 stabs?) HP recovery increased by 100%

  • [New] Landing ultimate will release three flowers, and refreshes passive when the ability ends

  • Cooldown: 40/30/20 —> 40/36/32


SEPHERA

Skill 1:

  • Normal attack increased: 175 (+25/level) (+0.25 AP) → 225 (+25/level) (+0.27 AP)


ZUKA

Passive: The Chi

  • Damage increase: (30/35/40/45)% → (20/25/30/35)%

  • [New] During passive duration, each enhanced attack will receive 180 (+50/level) (+0.5 AD) shield for 1 second >> [REMOVED] 12/26 update

Skill 1: Pain on a Stick

  • Enhanced basic attack: Additional 0.5 AD → 50 (+20 / level) (+0.25 AD)

Skill 2: Panda Chariot

  • Shield: 150 (+30/level) (+1.5 AD) → 180 (+50/level) (+0.5 AD)

  • Shield: 150 (+30/level) (+1.5 AD) → 250 (+50/level) (+1.5 AD)

  • [New] After the shield disappears or ruptures, Zuka gets 30 (+10/level) + (+0.1 AD) HP(?) for 3 seconds. >> translation is very vague on this one. I assumed it's HP regen. If anyone knows, please clarify so I could change. Thanks

Ultimate: Skyfall

  • Enhanced basic attack: 0.5 AD → 60 (+50 / level) (+0.25 AD)


QUILLEN

Skill 2: Decimate

  • Physical damage: 350 (+40/level) (+0.55 additional physical attacks) → 320 (+40/level) (+0.55 additional physical attacks)

Ultimate: Assassination

  • MS (3 secs): 40% -> 30%

  • HP regen: 100 (+50 / level) (+0.25 bonus AD) → 80 (+40 / level) (+0.2 bonus AD)


RIKTOR

Skill 1: Jungle strike

  • Dash damage: 60 (+15/level) (+0.4 AD) → 50 (+20/level) (+0.5 AD)

  • Slash damage: 125 (+30/level) (+0.8 AD) → 100 ( +40/level) (+1.0 AD)

  • Brush buff knock up duration: 1 second → 0.75 seconds

  • ???Proportion of grass form based on target health damage: 10% → (5~10)%.

  • Cooldown: 9 → 9/8.8/8.6/8.4/8.2/8 seconds

Skill 2: Retaliate

  • Cooldown: 3 → 5 seconds


ORMARR

Passive: Gut Punch

  • Stun chance: 20% → 40%

  • Damage mechanism: Target’s current HP(10 ~ 16)% → his own max HP (6 ~ 10)%

Skill 2: Swagger

  • Stack mechanism: 1 stack on each hit → 1 stack on each hero hit

Ultimate: Walking Tall

  • [New] Each time you hit an enemy hero, you will regain 2% of your maximum HP.

  • [New] 1st skill can be used in the continuous casting process

  • Cooldown: 28/24/20 → 35/30/25 seconds


VERES

Passive:

  • Blood snake mark duration: 5 seconds → 10 seconds

  • Initial blood draw rate of the enemy hero: 10% → 12%


BALDUM

Ultimate: Wild Prison

  • Skill mechanics: Select a zone to cast → Cast on enemy hero


GENERAL GAME CHANGES

  • End result screen gets upgraded. Supposedly it gives more details and you can give teammates and opponents thumbs ups at the result screen.

  • Killing minions within tower attack range gives 10% less gold.

  • The abyssal lane gets one “stronger minion” per wave, that has more health and gives more gold.

  • Drake movement speed increased - 300 + 25 at 6/10/14/18 minutes.Abyssal and slayer buff duration increased - 90 secs >> 120 secs


ITEM CHANGES

JUNGLE ITEMS

T2 Jungle items have 20 stacks (from 15), T3 items have 30 stacks (from 15). The stats from each stack are decreased but at max stacks you get more stats.


MONSTERS' BANE/LOKI'S CURSE

  • AP: 8 → 6


GNOLL CLEAVER/LEVIATHAN

  • HP: 70 → 50


WHISPERING WIND/SCORCHING WIND

  • AS: 2% → 1.5%


MR. STABBY/SOULREAVER

  • AD: 3 → 2


SUPPORT ITEMS

WATER STONE

  • 10 mana/5sec→ 8 mana/5sec

  • 20 HP/5sec → 5% MS

  • [Devotion] Max stacks: 2 → 3.

  • Additional gold coins from Devotion: 15 → 30.


WINDRIDER TALISMAN

  • 175 Armor → 150 Armor


RING OF GALE

  • Components: Wind stone + Spell tome → Wind stone + Light Armor?

  • 60 AP → 150 Armor

  • [New] +5% CDR


CRYSTAL TALISMAN

  • 120 Armor → 150 Armor

  • 20 mana/5sec → 15 mana/5sec

  • [New] +5% running speed


STREAM BRACERS

  • Components: Water stone + Magic Ring → Water stone + Light armor?

  • 10% CDR → 5% CDR

  • 20 mana/5sec → 15 mana/5sec

  • [New] +150 Physical Defense

  • [New] +5% MS


RING OF THE FIEND

  • Components: Ring of Gale + Magic Ring + Magic Tome → Ring of Gale + Magic Ring + Necklace of Vitality???

  • 90 AP → 200 Armor

  • 30 mana/5sec → 20 mana/5sec

  • [New] +600 health

  • [New] Enlightened enemies will be visible for 4 seconds.


TIDECALLER'S MARK

  • 200 Armor → 250 Armor20 mana/5sec → 15 mana/5sec

  • [New] +5% MS


PURIFYING BRACERS

  • 500 health → 600 health

  • [New] +200 physical defense

  • [New] +5% running speed

  • Remove control effect on a nearby allied hero → Remove control effects of ALL nearby allied heroes.

  • [Removed] 30% MS increase and slow immunity for 2 secs on nearby allied heroes .

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