• The Omniscientist

Hero Changes - Winter Wonderland

This is just a reformatted version of the Winter Wonderland changes from the Arena of Valor subreddit. For full summary of changes, please refer to the original post.


Join Squirrel Nation for free coaching, guides, and other Arena-related stuff; or if you just want to meet other AoV enthusiasts.


BUFFED


ILUMIA

S1: Divine Light

  • Added a timer display for enhanced ability.

  • Radius of outer border of explosion: 2.8 m >> 3 m

  • Additional damage along the path of the enhanced Divine Light:  1 time >> 1.6 times


PREYTA

S1: Plague Specter

  • Magic damage: 240/300/360/420/480/540 (+0.37 AP) >> 250/300/350/400/450/500 (+0.35 AP)


S2: Poison Gas Bomb

  • Stun time after enhancement: 1 sec >> 0.75 sec

  • Cooldown: 14/13/12/11/10/9 >> 12/11.4/10.8/10.2/9.6/9


Ultimate: Disciple of the Plague

  • Shield: 500/850/1200 (+1.2 AP) >> 500/750/1000 (+1.0 AP)

  • Attack speed bonus: 25% >> 24%/32%/40%

  • Range magic damage: 80/160/240 (+0.4 AP) >> 100/175/250 (+0.5 AP)


THE FLASH

  • Base movement speed: 380 >> 400


S1: Super Speed

  • Cooldown: 11/10.4/9.8/9.2/8.6/8 >> 10/9.4/8.8/8.2/7.6/7

AZZEN'KA

S2: Dust Devil

  • Range: 7m >> 7.5m

MGANGA

  • Base movement speed: 350 >> 360

  • Growth attack speed: 1% >> 2%

NATALYA

  • Base armor: 83 >> 91

  • Growth max HP: 190.8 >> 202

  • Decreased the duration from casting of Natalya's ultimate to when it can be canceled: 1 sec >> 0.5 sec


KAHLII 

  • Base attack damage: 157 >> 167


TEL'ANNAS

S1: Eagle Eye

  • Magic damage equal to physical damage: 40/48/56/64/72/80 (+0.55 AD) >> 50/58/66/74/82/90 (+0.55 AD) (can critically strike)


S2: Penetrating Shot

  • Physical damage: 180/210/240/270/300/330 (+1.0 AD) >> 275/335/395/455/515/575 (+0.6 AD)

  • Removed: The arrows lose 20% damage for each enemy hit, up to 40% damage loss.

  • Added:  Each enemy hero hit increases movement speed by 20% for 1 second.


Ultimate: Arrow of Chaos

  • Removed:  Movement speed increased by 30% for 2 seconds.


YORN

Passive: Fierce Shot

  • Damage of each shot: 75 (+4 per level) (+0.4 AD) >> 75 (+6 per level) (+0.4 AD)


THE JOKER

Ultimate: Canned Laughter

  • Physical damage: 440/560/680 (+2.4 AD) >> 530/715/900 (+2.4 AD)


RYOMA

S2: Wailing Blade

  • Physical damage: 320/360/400/440/480/520 (+2 AD) >> 350/395/440/485/530/575 (+2.1 AD)

BATMAN

Ultimate: Dark Knight

  • Added:  Untargetable during flight if this ability is activated again while invisible.

ROURKE

Passive: Scattershot

  • Percentage of damage dealt to structures based on attack damage: 80% >> 100%


S1: Charged Shot

  • Storage time for enhanced normal attacks: 1.5 sec >> 4 sec


BALDUM

S1: Wild Charge

  • Cooldown: 12/11.6/11.2/10.8/10.4/10 >> 10/9.6/9.2/8.8/8.4/8 sec


S2: Wild Stomp

  • Added: Double damage to jungle monsters.

  • Added: Cooldown reduced by 0.3 seconds every time it hits a jungle monster.

  • Percentage damage reduction: 15/18/21/24/27/30% >> 25/30/35/40/45/50%​


WONDER WOMAN

S1: Sword & Shield

  • Maximum damage to jungle monsters: 100 >> 1000


ZANIS

S2: Tail Sweep

  • Increased attack speed: 50% >> (100/120/140/160/180/200)%

  • Added:  Life steal for 3 seconds: (10/12/14/16/18/20)%

  • Duration of increased attack speed and life steal: 5 sec >> 3.5 sec

  • Cooldown: 9/8.6/8.2/7.8/7.4/7 >> 8/7.7/7.4/7.1/6.8/6.5


Ultimate: Dragon's Wrath

  • Additional true damage: 80/130/180 (+0.4 AD) >> 70/110/150 (+0.35 AD)

  • Removed: 20% damage reduction.

  • Cooldown: 24/20/16 >> 24/22/20

LUMBURR

S2: Rampage

  • Cooldown: 15/14/13/12/11/10 >> 13/12.4/11.8/11.2/10.6/10

  • Mana cost: 80/90/100/110/120/130 >> 75/80/85/90/95/100


Ultimate: Earth Splitter

  • Cooldown: 40/35/30 >> 36/33/30

  • Mana cost: 150/180/210 >> 120/140/160


TAARA

  • Growth max HP: 278.3 >> 328.3

Passive:  Fighting Spirit

  • Attack damage bonus for each 1% of max HP lost: 2 - 5 (increases with level) >> 3 - 6 (increases with level)


MALOCH

Passive: Plunder

  • HP regen: 2% of lost HP >> 2% of lost HP (+0.15 additional AD bonus)


S1: Cleave

  • HP regen for each hero hit: 6% of lost HP >> 6% of lost HP (+0.3 additional AD bonus)

OMEGA

S1: Guardian Mode

  • Duration of increased movement speed: 5 sec >> 3 sec


S2: Crash Mode

  • Ability animation duration decreased by 0.15 seconds.


Ultimate: Exterminate

  • Added:  Each spin also deals a temporary knockback effect to enemy units (ineffective against towers.)

MAX

Ultimate: Liftoff

  • Physical damage: 600/800/1000 (+1.0 AD) >> 700/950/1200 (+2.0 bonus AD)


ARUM

Passive: Ravenous Beasts

  • Added:  Beasts no longer visible when Arum is hiding in a brush.



NERFED


IGNIS

S1: Fire Crash

  • Magic damage: 320/380/440/500/560/620 (+0.5 AP) >> 340/380/420/460/500/540 (+0.4 AP)


RAZ

S2: Power Surge

  • Magic damage: 500/580/660/740/820/900 (+0.93 AP) >> 500/570/640/710/780/850 (+0.9 AP)

ANNETTE


S1: Gust Force

  • Magic damage: 75 - 120 (+0.12 AP) >> 65 - 110 (+0.15 AP)


Ultimate: Hurricane Wall

  • Removed:  Channeling.  Can move while casting.

  • Radius of ultimate area: 4.5m >> 3.5m

  • Duration of ultimate area: 3.5 sec >> 2.5 sec

  • Cooldown: 60/55/50 >> 70/65/60

SLIMZ

Ultimate: Savage Potion

  • Percent damage based on max HP: 4%/5%/6% >> 3%/4%/5% (fixed a bug in which this percentage will not grow)


KRIKNAK

Passive: Bite

  • Physical damage: 100 (+1.0 additional AD) >> 80 (+1.0 additional AD)


S1: Terrifying Plague

  • Physical damage: 410/465/520/575/630/685 (+1.6 additional AD) >> 360/420/480/540/600/660 (+1.5 additional AD)

  • Percentage magic damage based on max HP: 10 (+0.02 additional AD)% >> 8 (+0.02 additional AD)%


Y'BNETH

Passive: Natural Affinity

  • HP recovered per second: 80 (+15 per level) >> 45 (+18 per level)


S1: Wicked Thorns/Redwood Rush

  • Physical damage: 270 (+40 per level) (+0.8 AD) >> 250 (+50 per level) (+0.8 AD)

  • Cooldown: 5/4.7/4.4/4.1/3.8/3.5 >> 6/5.5/5/4.5/4/3.5


S2: Branching Out

  • Physical damage: 340 (+45 per level) (+0.85 AD) >> 285 (+55 per level) (+0.95 AD)


MINA

  • Base movement speed: 390 >> 380



​REBALANCED


FENNIK

S1: Thief's Mark

  • Cooldown: 11/10.2/9.4/8.6/7.8/7 >> 10/9.4/8.8/8.2/7.6/7


Ultimate: Chain Hammer Cyclone

  • Cooldown: 36/30/24 >> 30/25/20

LINDIS

S1: Piercing Gaze

  • Physical damage: 125/210/295/380/465/550 (+0.2 AD) >> 140/210/280/350/420/490 (+0.2 AD)

ZEPHYS

S1: Death Rift

  • Physical damage: 190/214/238/262/286/310 (+1.0 AD) >> 175/200/225/250/275/300 (+1.0 AD)

  • Additional physical damage: 85/97/109/121/133/145 (+1.5 AD) >> 175/200/225/250/275/300 (+1.3 AD)


S2: Death's Flurry

  • Cooldown: 8/7.2/6.4/4.6/4.8/4 >> 5

​​

MURAD

Passive: Rift

  • Attack damage bonus: 5% >> 24 (+3 every 2 levels)

RIKTOR

Passive: Fighting Spirit

  • Movement speed bonus when switching between environments: 40% for 1 sec >> 50% for 0.5 sec


S1: Jungle Strike

  • Slash damage: 150 - 300 (+0.8 AD) >> 125 - 275 (+0.8 AD)

  • Magic damage from normal attacks: 25 - 150 >> 10 - 135


S2: Retaliate

  • Physical damage dealt from counterattack: 200 - 450 (+1.2 AD) >> 200 - 425 (+1.0 AD)

  • Added: Physical damage when on land: 200 - 450 (+1.2 AD) >> 225 - 475 (+1.5 AD)

​​

ROXIE

S1: Wild Fire

  • Added: Damage and healing are doubled within 2.5 seconds of activation.

  • Magic damage: 35/45/55/65/75/85 (+0.16 AP) >> 20/26/32/38/44/50 (+0.14 AP)


Ultimate: Agnie's Grasp

  • Suppression fixed at 2.5 seconds >> Suppression between 1.5 - 2.5 seconds, closer = longer duration

  • Cooldown: 45/40/35 >> 40/36/32


Copyright © 2019 AOV Academy. Proudly created with Wix.com. All rights reserved.

  • Facebook Social Icon
  • discord_edited

UNIQUE VISITS