• Chaos Squirrel

Gold Sources

All sources of gold:

Updated: 10/21/18 for new Clone Clash Patch


Destroyed Tower:

  • Tier 1: 78 gold per player (Total gold to team: 390)

  • Tier 2: 104 gold per player(Total gold to team: 520)

  • High Ground: 130 gold per player (Total gold to team: 650)

Kill:

  • First kill of the game:  300 gold

  • All other kills have a value between 20-200 gold based on kill disparity. If you are 8-0 and you kill someone 0-8 you will get 20 gold.

Assist: 

  • 50% of Kill gold is divided evenly between assisters

  • Example: (Killer + 2 Assisters)

  • Killer = 200g

  • assister 1 = 50 gold

  • assister 2 = 50 gold

Minion wave:

Gold values change as the game progresses. Going from initial gold value to 150% of initial gold value 9:30 min into each game. (Below is the min and max gold values)


Note: Last hitting minions gives an extra 28-30% gold


  • Full wave: note that after 5:11 one melee minion is replaced by a siege minion, which is worth more gold

  • No last hits: 112 – 243 gold

  • All last hits:  146 – 274 gold

  • Melee minions: 42 – 63 gold

  • Range minions: 28 – 42 gold

  • Siege minions:  92 – 138 gold


Jungle monsters


Gold values for monsters change as the game progresses. Going from initial gold value to 150% of initial gold value 11 min into each game. (Below is the min and max gold values)


  • Team-wide:Spirit Sentinal: 30 gold (Total gold to team 150)

  • Dragon: 80-120 gold  (Total gold to team 400)

  • Dark Slayer: 150 gold (Total gold to team 750)

  • Individual: (gold reward increase every min starting from initial gold value and ending at %150 initial gold value 11 min into each game)

  • Normal monsters: Initial gold value: 55-83 gold

  • Red & blue:Initial gold value: 62-93 gold

  • Vision:Initial gold value:  50-75 gold

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